RoboCupJunior 2004 DANCE rules

 

Note: Changes from 2003 rules are highlighted in red.

 

 

1. Stage.

 

1.1. Size.


1.1.1.

The dance stage will be a flat area of 10m x 5m.

 

 

1.2. Lighting.

 

1.2.1.

There will not be any direct spotlight on the stage.


Hint: It is recommended that teams design their robots to cope with variations in lighting conditions, as lighting naturally varies from venue to venue. If necessary, teams should come prepared to calibrate their robots based on the lighting conditions at the venue.

 

 

1.3. Scenery.

 

1.3.1.

Teams are permitted to provide their own scenery.

 

 

2. Robots.

 

2.1. Size.

2.1.1.

Robots may be of any size.

 

 

2.2. Team.

 

2.2.1.

There may be any number of robots on a team.

2.2.2.

Each team may perform one and only one routine.

 

 

2.3. Control.

 

2.3.1.

Robots must be controlled autonomously.

2.3.2.

Robots may be started by humans, either manually or with remote control.

 

 

2.4. Costumes.

 

2.4.1.

Costumes are encouraged.

 

 

3. Routine.

 

3.1. Duration.

3.1.1.

The duration of a routine is no more than two (2) minutes.

 

 

3.2. Music.

3.2.1.

Teams must provide their own audio source, either:

3.2.1.1.

Compact Disc (CD),

3.2.1.2.

MP3 (Audio tapes are not acceptable as a music source)

3.2.2.

Teams are strongly encouraged to bring a good quality audio source that contains only the music for their routine on it.

3.2.3.

The music should commence at the beginning of the audio source, after a silent leader of a few seconds.

3.2.4.

The audio source should be clearly labeled with the team's name.

 

 

3.3. Humans.

3.3.1.

Human team members may perform along with their robots.

3.3.2.

However, human team members must not touch the robots (except to start them).

 

 

3.4. Start of Routine.

 

3.4.1.

An official will start the music for the routine.

3.4.2.

One human team member will start each robot, either by hand or remote control.

 

Hint: Teams are very strongly encouraged to program their robot to begin the routine a few seconds after the music starts. This is because it is extremely difficult to judge precisely when the music will sound after the audio source is started, and it is hard to time the robot's choreography without knowing exactly when the music will begin. Also, depending on the configuration of the dance stage and the sound system at the venue, it is possible that the human starting the robot will not be able to see the official starting the audio source; and vice versa. Teams should come prepared for these conditions.

 

 

3.5. Re-starts and repeats.

 

3.5.1.

Teams are allowed to restart their routine if necessary, at the discretion of the officials.

3.5.2.

Teams are allowed to repeat their routine, at the discretion of the officials.

 

 

3.6. Security.

 

3.6.1.

In order to avoid hazardous situations, each team must submit a report to the chief judge before the competition, outlining the content of their dance routine. At his/her discretion, the chief judge could request a demo of the activity.

 

 

4. Judging.

 

4.1. Officials.

 

4.1.1.

Routines will be judged by a panel of five officials.

4.1.2.

The five officials will be designated prior to the tournament.

4.1.3.

The officials shall not have any relationship with any of the teams entered in the tournament.

 

 

4.2. Categories.

 

4.2.1.

Routines will be judged according in the following categories:

4.2.1.1.

Programming.

4.2.1.2.

Construction.

4.2.1.3.

Costume.

4.2.1.4.

Choreography.

4.2.1.5.

Creativity.

4.2.1.6.

Originality.

4.2.1.7.

Entertainment Value.

4.2.2.

Scores from 1 to 10 (best) will assigned to each team for each category.

 

 

4.3. Winners.

 

4.3.1.

A winner will be chosen for each category, as the team with highest total score for that category.

4.3.2.

An overall winner will be chosen, as the team with highest total score for all categories.

4.3.3.

Ties are allowed

 

 

4.4. Collegiality.

 

4.4.1

Each participating team will have one vote to nominate the team that displayed the greatest cooperative interaction with other teams. The score will be calculated by the following equation:

score= 10 x (number of votes received)/(number of participating teams)

 

 

5. Creativity.

 

5.1.

The Dance challenge is intended to be very open-ended!!

5.2.

Show off your creative side!!

 

 

6. Code of Conduct.

 

6.1. Fair Play.

 

6.1.1.

Robots that cause deliberate interference with other robots or damage to the stage will be disqualified.

6.1.2.

Humans that cause deliberate interference with robots or damage to the stage will be disqualified.

6.1.3.

The team is responsible for removing all debris left from their routine that may interfere with the performance of subsequent activities.

6.1.4.

No wireless or infra-red (IR) communication devices will be allowed in the tournament hall.

6.1.5.

It is expected that the aim of all teams is to participate in a fair and clean competition.

 

 

6.2. Behavior.

 

6.2.1.

All movement and behavior is to be of a subdued nature within the tournament venue.

6.2.2.

Competitors are not to enter setup areas of other leagues or other teams, unless expressly invited to do so by team members.

6.2.3.

Participants who misbehave may be asked to leave the building and risk being disqualified from the tournament.

6.2.4.

These rules will be enforced at the discretion of the referees, officials, conference organizers and local law enforcement authorities.

 

 

6.3. Mentors.

 

6.3.1.

Mentors (teachers, parents, chaperones and other adult team-members) are not allowed in the student work area.

6.3.2.

Sufficient seating will be supplied for Mentors to remain in a supervisory capacity around the student work area.

6.3.3.

Mentors are not to repair robots or be involved in programming of student’s robots.

6.3.4.

Mentor interference with robots or judge's decisions will result in a warning in the first instance. If this recurs, the team will risk being disqualified.

 

 

6.4. Sharing.

 

6.4.1.

An understanding that has been a part of World RoboCup Competitions is that any technological and curricular developments should be shared with other participants after the competition.

6.4.2.

Any developments may be published on the RoboCupJunior web site after the event.

6.4.3.

This furthers the mission of RoboCupJunior as an educational initiative.

 

 

6.5. Spirit.

 

6.5.1.

It is expected that all participants, students and mentors, will respect the RoboCupJunior mission.

6.5.2.

The referees and officials will act within the spirit of the event.

6.5.3.

It is not whether you win or lose, but how much you learn that counts.

 

 

7. Documentation.

 

7.1.

All teams must bring written documentation describing their preparation efforts.

7.2.

Teams will be given public space (approximately 1 by 2 meters) to display their materials on a poster board.

7.3.

Officials will review the documentation and discuss the contents with team members. A prize will be awarded to teams with outstanding presentations.

7.4.

Teams are encouraged to visit each other's posters.

7.5.

Teams are encouraged to have a web site where they describe their projects to the RCJ community.